
As a result, many of their Life effects are incredible feats of athletics or body control.


Order of Hermes: Forces ( Elemental Powers tied to energy, such as fire or lightning).Euthanatos: Entropy ( Entropy and Chaos Magic, Winds of Destiny, Change!).Dreamspeakers: Spirit ( Soul Power, Summon Magic, entering the Umbra).Celestial Chorus: Prime ( Pure Energy, weakening or strengthening magical effects).Akashic Brotherhood: Mind ( Psychic Powers).This is somewhat nuanced by various sub-factions which may specialize in different Spheres from the one their Tradition cherishes. Master of One Magic: While every mage can study and eventually master any Sphere, every Tradition has one they hold as more essential than the rest and in which they claim expertise (in gameplay terms, you pay fewer Experience Points to level them up).Magical Society: Each of the Traditions is itself a society dedicated to their brand of Magick, and the Counci as a whole is a society that binds the smaller societies together.Heroic Second Wind: In the 20th anniversary edition they've recovered from their near defeat at the hands of the Technocracy, built new strongholds to replace Horizon and started working on fixing the flaws in each Tradition.Functional Magic: Each Tradition has their own different views on magic and trademark styles associated with them.

They are also (usually) A Lighter Shade of Gray. Creepy Good: The Traditions are home to shadowy assassins, bloody witches, monster-making mad scientists, and demon-wrangling sorcerers.Each Tradition is represented within the organization through a seat that represents a Sphere of magic that they tend to specialize in. A loose organization of mages, the Traditions are a collection of mages who embrace the mystical and magical side of the world and seek to open up the masses to a more fluid and dynamic view of the world.
