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Akashic brotherhood craft names
Akashic brotherhood craft names










As a result, many of their Life effects are incredible feats of athletics or body control.

  • Charles Atlas Superpower: A major part of the Akashic Paradigm is the ability to exceed one's limits through discipline and meditation.
  • Astral Projection: Far and away one of their specialties.
  • They are masters of Supernatural Martial Arts, particularly their special technique of Do.
  • We ARE Struggling Together: One of the main reasons that the Traditions are not very successful against the Technocracy is because of the petty bickering and in-fighting between the various factions that they are made up from.Įnlightened monks from the Far East, who believe in training the body to serve as a better vessel for the mind and spirit.
  • Unequal Rites: They don't get along very well.
  • Romanticism Versus Enlightenment: Some Traditions are heavily romanticist in contrast to the Technocracy's enlightened viewpoint, but the Sons of Ether and Virtual Adepts help balance it out with some enlightenment as well, and most do have elements of both sides.
  • Tradition mages are usually the most affected by Paradox effects and as such they typically don't use vulgar magic unless they absolutely need to.
  • Masquerade: Not a personally enforced one, but more of a law of the universe itself through the Consensus and Paradox.
  • akashic brotherhood craft names

  • Virtual Adepts: Correspondence ( Space Master).
  • Sons/Society of Ether: Matter ( Elemental Powers tied to matter, creating impossible materials).
  • akashic brotherhood craft names

    Order of Hermes: Forces ( Elemental Powers tied to energy, such as fire or lightning).Euthanatos: Entropy ( Entropy and Chaos Magic, Winds of Destiny, Change!).Dreamspeakers: Spirit ( Soul Power, Summon Magic, entering the Umbra).Celestial Chorus: Prime ( Pure Energy, weakening or strengthening magical effects).Akashic Brotherhood: Mind ( Psychic Powers).This is somewhat nuanced by various sub-factions which may specialize in different Spheres from the one their Tradition cherishes. Master of One Magic: While every mage can study and eventually master any Sphere, every Tradition has one they hold as more essential than the rest and in which they claim expertise (in gameplay terms, you pay fewer Experience Points to level them up).Magical Society: Each of the Traditions is itself a society dedicated to their brand of Magick, and the Counci as a whole is a society that binds the smaller societies together.Heroic Second Wind: In the 20th anniversary edition they've recovered from their near defeat at the hands of the Technocracy, built new strongholds to replace Horizon and started working on fixing the flaws in each Tradition.Functional Magic: Each Tradition has their own different views on magic and trademark styles associated with them.

    akashic brotherhood craft names

    They are also (usually) A Lighter Shade of Gray. Creepy Good: The Traditions are home to shadowy assassins, bloody witches, monster-making mad scientists, and demon-wrangling sorcerers.Each Tradition is represented within the organization through a seat that represents a Sphere of magic that they tend to specialize in. A loose organization of mages, the Traditions are a collection of mages who embrace the mystical and magical side of the world and seek to open up the masses to a more fluid and dynamic view of the world.












    Akashic brotherhood craft names